A Match Intelligence radar is built from the actions recorded in a player’s recent matches. It is designed to answer a practical question: what has this player actually been doing on the pitch lately? It is not a prediction, a universal ability rating, or a verdict on whether one role is more valuable than another.
Start with a consistent match sample
LobbyWay uses the newest captured matches in the chosen Club Stats or Career Stats scope. The position selector narrows that sample to matches played in the selected broad role; it does not rewrite the value of an action. An interception remains an interception, and an assist remains an assist, whether it came from a forward, midfielder, or defender. The sample must be broad enough in both appearances and minutes before an advanced axis is shown.
Read the radar as recent output
Every advanced action is converted to a 90-minute rate so a full match and a substitute appearance can be read on the same basis. Each signal has a ceiling. That keeps one unusually high count from swallowing an entire axis and lets several forms of contribution build a more balanced picture. The resulting 0–100 values are fixed internal indicators, not ranks or percentiles.
Attacking threat starts with goals
Att. Threat measures direct attacking danger. Goals carry the greatest influence because finishing is the clearest recorded evidence of that danger. Completed dribbles add a smaller carrying signal, while Beat actions provide a final, limited indication of getting past an opponent.
Those inputs use the same standard for every outfield player. A goal, dribble, or Beat action is not worth more or less because the player was selected as a forward, midfielder, or defender. Choosing a position changes the match sample; it does not change the value of the action. The separate Top Club Benchmark is where the same output is considered in relation to a player’s positional peers.
Creativity is creation plus progression
Creativity begins with direct assists because they are the clearest recorded link to a teammate’s goal. Second assists add evidence of involvement earlier in the move. Through and lobbed-through passes show repeated attempts to progress play into more dangerous spaces, while completed passes add a deliberately smaller signal of reliable involvement on the ball.
Those actions can overlap: an assist is also a completed pass, and a forward-moving pass may contribute to a goal sequence. That overlap is intentional, but bounded. Direct chance contribution carries more influence than general circulation, so a player cannot look highly creative from safe passing volume alone.
Defensive impact is more than one moment
Def. Impact brings together interceptions, successful tackles, and aerial-duel wins. Interceptions represent reading the next pass; tackles won represent direct ball recovery; aerial wins show the ability to contest and retain possession when the ball is in the air. Each contributes to the same recent-work picture without a positional multiplier.
Tackle completion is useful context, but it is not added to this score. It uses successful tackles as its numerator, so adding both a tackle-win count and its percentage would reward the same successful actions twice. LobbyWay keeps completion rates for the Top Club Benchmark, where efficiency is compared with a like-for-like position cohort.
Context still matters
A centre-back will often collect more defensive actions than a striker because their responsibilities are different. That is not corrected away in Match Intelligence: the radar reports the action record. When the question is instead how a player compares with others in the same role, the Top Club Benchmark provides that context through its separate position-specific cohort.
The most useful reading is therefore a conversation between the recent radar, the underlying match history, the selected role, and the team context. The score is a starting point for that conversation—not the whole player.
